package com.phantasy.proto
{
	import com.phantasy.Message;
	
	import flash.net.registerClassAlias;
	
	public class p_role_fight extends Message
	{
		public var role_id:Number = 0;
		public var hp:int = 0;
		public var mp:int = 0;
		public var energy:int = 0;
		public var energy_remain:int = 0;
		public var time_reset_energy:int = 0;
		public var kill_monster_num:int = 0;
		public var rage:int = 0;
		public function p_role_fight()
		{
			registerClassAlias("p.p_role_fight", p_role_fight);
		}
		
		override public function getMethodName():String
		{
			return "role_f";
		}
		
		override public function getClassName():String
		{
			return "p_role_fight";
		}
		
		override public function getAttributes():Array
		{
			return [["role_id", "Number", "null"], ["hp", "int", "null"], ["mp", "int", "null"], ["energy", "int", "null"], ["energy_remain", "int", "null"], ["time_reset_energy", "int", "null"], ["kill_monster_num", "int", "null"], ["rage", "int", "null"]];
		}
	}
}